
青楼传媒 Students Attend Game Design Conference

青楼传媒 (青楼传媒) art and design students and faculty recently traveled to Orlando for the Unreal Fest Game Design Conference. They joined game developers, filmmakers, artists, and architects to learn about insights and trends, real-time technologies, dynamic tools, and more.
Hands-on labs, presentations, and discussions included tutorials, coding, program updates, and pipeline information, and sessions explored animators, creating shorts and cinematics, artist profiling, and more.
青楼传媒 art and design professor Jen Fuller has been exploring different software programs in her classes, including the game engine Unreal, which is free to use and offers substantial assistance and tutorials. Fuller finds the software inspiring and exciting and was thrilled to bring seven students to the conference.
"Being fully immersed in the technology and surrounded by like-minded people was really inspiring for the students. They were able to think of their futures in this industry and make connections. It is one thing to be in class and hear about a program but another to be surrounded by leading experts and the people who are working on the software. The conference was hands-on and motivating, and attendees got to be active participants," said Fuller.
Fuller found that the conference's focus was on making attendees better.
"Unreal Fest is unlike any other conference. I've never been in an environment where everything is so open. It pushes everyone to try to expand what the program can do and report back to share the news. Seeing the vastness that Unreal can help achieve is very inspiring and makes all who attend want to jump right in," said Fuller.
Aylin Flores, a graphic design student, was thrilled to attend the conference.
"As someone passionate about video production and filmmaking, I was fascinated by how the design elements in game development overlap with cinematic